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How the Enigma Works
by Alan Stripp
The Enigma machine, first patented in 1919, was after various improvements
adopted by the German Navy in 1926, the Army in 1928, and the Air Force in
1935. It was also used by the Abwehr, the Sicherheitsdienst, the
railways, and other government departments. From then until 1939, and indeed
throughout the war, successive refinements were introduced, varying from
service to service, and there were detailed changes in operating procedure
until 1945. The following short description can therefore summarize only its
main features and mention only a few of the Enigma variations.
The Enigma (see diagram below) was used solely to encipher and decipher messages. In
its standard form it could not type a message out, let alone transmit or
receive it. From the cipher operator's point of view, it consisted of first a
keyboard of 26 letters in the pattern of the normal German typewriter:
Q W E R T Z U I O
A S D F G H J K
P Y X C V B N M L
with no keys for numerals or punctuation. Behind this keyboard was a
"lampboard" of 26 small circular windows, each bearing a letter in the same
QWERTZU pattern, which could light up, one at a time, from bulbs underneath.
(The model with an A-Z keyboard, shown in several books on the Enigma, is a
Polish-French replica, not an actual Enigma machine.) It measured about 13.5" x
11" x 6", and weighed about 26 lbs.
Behind the lampboard is the scrambler unit, consisting of a fixed wheel at each
end, and a central space for three rotating wheels. The wheel to the right of
this space is the fixed entry or plate (Eintrittwalze) carrying 26
contacts round its left side, ultimately connected to the keys of the keyboard
in ordinary alphabetical order. To the left of the space is the reversing wheel
(Umkehrwalze), which scrambles the current it receives and sends it back
by a different route from that by which it came. This wheel too has a circle of
26 contacts.
The three central wheels were selected from a box of five. Monthly orders
specified a new choice every day, as well as their relative order in the
machine, e.g., V-I-III or II-IV-I, etc. Each of these rotating wheels has a
circle of 26 spring-loaded terminals on its right side and 26 flat circular
terminals on its left, so as to provide an ever-changing series of connections
as it revolves. Each contains a different internal wiring and carries the
letters A-Z or the numbers 01-26 round its inner ring, which can be turned and
locked in any setting before the wheels specified for a given day are inserted
into the machine in the prescribed order, though they can still be turned
bodily through slits in the inner lid, and the letters A-Z can be read one at a
time in the window beside each slit. The specified setting of ring against
wheel was called the Ringstellung.
Each time a letter key is pressed, the right wheel moves on one of its 26
places. Once during every 26 moves, at the "turnover position" on the right
wheel, the middle wheel will also move on one place; and when the middle wheel
reaches its own turnover position it moves on again when the next letter is
keyed, together with the left wheel.
Finally, the vertical front of the Enigmas used by the Armed Services contained
a "plugboard" with 26 pairs of sockets, again in the QWERTZU pattern. These
could be connected by twin-cable leads—for example, coupling C to P, M to Z,
J to S, and so on; but some sockets, usually six, were left unconnected. They
were said to be "self-steckered." Stecker is a plug; Steckerbrett
(usually called "steckerboard" at Bletchley) is a plugboard.
Each time the cipher clerk keyed a letter, the right wheel moved on
mechanically one place and, as explained above, from time to time the center
and left wheels also moved. As each new letter (e.g., P) was keyed, the
current, normally provided by an internal 4.5 volt battery—although an
outside power source could be used—flowed from a terminal under that key to
a socket (e.g., P) on the plugboard. From there it travelled via a lead to
another socket (e.g., L), or, if the first socket was self-steckered, it
stayed as P. Either way, it ran to the entry wheel, which did not alter it,
through the pairs of terminals on all central wheels—each of which normally
altered it again—to the Umkehrwalze or reversing wheel (with another
alteration) and back through different circuits in all three wheels (hence
still further alterations), out unaltered through the entry wheel, and back to
the plugboard. Here its course again depended on whether that socket was
self-steckered or cross-steckered; either way, it finally reached the lampboard
and lit a bulb (e.g., W). Although the process, involving up to nine changes
on the standard three-wheel machine, has taken some time to describe, it
naturally took place virtually instantaneously. And it must be remembered that
the moving on of at least one wheel, for every new letter keyed, introduced a
new set of circuits for each new letter.
It is important to note that, if you press any key (e.g., B), any other letter
may light up (e.g., T); but if you continue to key letter B, the lampboard may
give, say, P, F, O, J, C..., but never B. The sequence will repeat only after
16,900 (26 x 25 x 26) keyings, when the inner mechanism returns to the same
position. Messages were limited to a maximum of 250 letters to avoid this
recurrence, which might have otherwise helped us.
Continue: Basic set-up and possible keys
Crack the Ciphers |
Send a Coded Message |
A Simple Cipher
Are Web Transactions Safe? |
Mind of a Codebreaker |
How the Enigma Works
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© | Updated November 2000
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